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The first few monsters demand nothing from you, but I started actually studying my move list and combo timing once I fought the Shrike and then the Skarn. It's a fun alternate flavor, easier to pick up and play. But it's hard to see any of these weapons requiring the timing or positioning mastery of Monster Hunter's insect glaive or lance or transforming charge blade (they do have some distinct and creative charge/ammo systems, though, that are more interesting than Monster Hunter's simpler weapons). None of it feels as deep as Monster Hunter-granted, I've only played a few hours of Dauntless, so that could change some. Some weapons let you hold to charge up attacks, and each weapon has its own special mechanic to learn. You move quickly, dodge with a satisfying snap, and can pound on the mouse to quickly execute flashy combos. They're not as animation-heavy as weapons in Monster Hunter, even with the slower weapons like the hammer and axe.
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Weapons in Dauntless feel great to wield. But beating his ass with a flaming sword I'd crafted from another monster was a great time. This is a creature I would not want to come face-to-face with in a forest, dark alley, or, really, anywhere. The Shrike is an owl-bear-thing that flings tornadoes across the field with its wings, leaps into the air to come down with a powerful ground pound, and honestly just looks cool as hell with these bright yellow eyes and glowing feathers. Once the training wheels came off I took on the Shrike and the Skarn, two monsters that were actually challenging with my low-level gear and had designs to rival Monster Hunter: World's imposing enemies. With a group of three other hunters I got thrown into matchmaking with, it was easy to kill one of these beasts in about five minutes, barely worrying about taking damage.īut it does get better. I was mindlessly clicking left- and right mouse, alternating light and heavy attacks, and dodging every so often. The first few monsters I hunted were so boring and so easy to kill, especially in a group, that combat wasn't really that much fun.
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3 and is a free addition to the game.I almost wrote off Dauntless in the first hour or two, but there is some real monster hunting to be had here, once you get past the server issues and its first few quests.
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Both tracks are full of Frostwarden-themed items that are appropriate for the chilly weather the Elite Track, which can be purchased for a fee, includes two armor sets.ĭauntless is available on consoles and the Epic Games Store. Now, they can take to the skies on a glider, which greatly increases both mobility and visibility.ĭauntless Reforged also launches with the Cold Front Hunt Pass, which is a battle pass with two tracks.
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Gliders: In Dauntless, players are used to running around in an attempt to hunt their target.
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Players can also use Power Surges to upgrade a piece of gear or a powerful weapon and permanently upgrade it past its normal stat capacity.
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Do you want to be a potion master, or really focus on your ranged skills? Players can make themselves stronger at preparing for fights, crafting gear, or just become stronger in combat. The Path branches, meaning that players are going to make choices as they level up and fight more Behemoths. Slayer’s Path: Dauntless player progression will now go along the new Slayer’s Path system. It’s what you may expect from an open world game, as opposed to hunting and then fighting one Behemoth. Once players kill a Behemoth, they don’t go back to Ramsgate instead, hunters can stay on the island and keep exploring. Of course, these hunts are also full of the game’s big Behemoths, so in order to get everything you need, you’re going to need to take them on. Now, players can explore 18 islands, searching for flora, fauna, and treasures. In Dauntless, players would select a hunt, drop on an island, hunt the beast, and then return home with some good loot. Hunting Grounds: Hunting Grounds is a new hunt type, and it’s meant to be endlessly repeatable and replayable while not being procedurally generated. Dauntless Reforged goes back to improve and iterate on the core features of the game.
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Now, developer Phoenix Labs is releasing the game’s biggest update yet. Dauntless is a free-to-play co-op beast-hunting game that launched in 2019.
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